current rendering progress
Load local or network media resource with config.
Available: since 3.3.0 Description: Load media resources. Use case: Developers can load the absolute path to the local resource or the URL of the network resource incoming. When to call: Called after the engine [createEngine] has been initialized and the media player [createMediaPlayer] has been created. Related APIs: Support for loading resources through the [loadResourceWithPosition] or [loadResourceFromMediaData] interface. Caution: If the mediaplayer has already loaded resources or is in the process of playing, please first call the [stop] interface to halt the playback, and then proceed to call the interface to load the media resources; failure to do so will result in an unsuccessful load.
Multimedia resources that need to be loaded.
Callback result of loading media resource.
Generated using TypeDoc
Get current rendering progress.
You should load resource before invoking this function, otherwise the return value is 0