#include <AudioRoomCallback-Player.h>
◆ ~IAudioLivePlayerCallback()
virtual ZEGO::AUDIOROOM::IAudioLivePlayerCallback::~IAudioLivePlayerCallback |
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inlinevirtual |
◆ OnPlayQualityUpdate()
virtual void ZEGO::AUDIOROOM::IAudioLivePlayerCallback::OnPlayQualityUpdate |
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const char * |
pszStreamID, |
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ZegoPlayQuality |
playQuality |
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) |
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inlinevirtual |
◆ OnPlayStateUpdate()
virtual void ZEGO::AUDIOROOM::IAudioLivePlayerCallback::OnPlayStateUpdate |
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int |
stateCode, |
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const ZegoStreamInfo & |
pStreamInfo |
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) |
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pure virtual |
播放状态更新
- Parameters
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stateCode | 状态码 |
pStreamInfo | 流信息 |
◆ OnRecvRemoteAudioFirstFrame()
virtual void ZEGO::AUDIOROOM::IAudioLivePlayerCallback::OnRecvRemoteAudioFirstFrame |
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const char * |
pStreamID | ) |
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inlinevirtual |
接收到远端音频的首帧通知
- Attention
- 当远端音频的首帧到达后,会收到该 API 回调通知。
- Parameters
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◆ OnRemoteMicStatusUpdate()
virtual void ZEGO::AUDIOROOM::IAudioLivePlayerCallback::OnRemoteMicStatusUpdate |
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const char * |
pStreamID, |
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int |
nStatus, |
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int |
nReason |
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) |
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inlinevirtual |
远端麦克风状态通知
- Attention
- 仅拉 UDP 流有效;
- 当房间内其他流的麦克风状态发生改变,如其他用户调用了 EnableMic (true/false) 后,会收到该 API 回调通知。
- Parameters
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The documentation for this class was generated from the following file: